Wednesday, November 25, 2009

What's been up

Hello there, it's been a long time (ok, long long long time), but here we are , in order to tell you allthat's being going on. By the end of 2008 the project went on a halt, that happened mainly because we couldn't afford to keep working so many hours on it and still pay our bills... everybody was quite sad that we couldn't go on working on it like we were. But our hopes were renewed by the idea of organizing the project and trying to make some money so we could pay everybody that had been working on it. At the same time, other projects appeared that demanded our attention. Some of us were trying to get a project approved at AnimaTV a government program that supports the production of animated TV series, (I'll be back on that later) and others were studying and/working their asses off.

One thing that aways inspired us and motivated us to continue our work on the project was the comments and emails we received from people telling us what they felt about it, asking for more and basically wanting to know more about the Detail Library Project. All that kept us believing in the potential of the project. One of these people that aways made sure that we knew how much he liked our work was Mark Puttnam, from animux. So when he asked our help in creating a teaser for his upcoming project “Prince Harming to Prince Charming” we were very glad to help him out. We wouldn't be able to be completely compromised with his hole project, but we were very excited about helping out with the teaser. It was quite a chaotic process, a global team working together to get everything done in a few weeks, in order for the teaser to be shown at sigraph 2009. A handful of talented technicians and artists each one working in a different place of the globe, it was a very interesting experience and we hope all the best for the team. As said before we couldn't continue completely committed to the prince harming project, that was because of AnimaTV.

Here is the teaser:



Now, about the AnimaTV
We didn't get any project approved on AnimaTV, but we were lucky enough to become the team responsible for the production of one of the projects pilots that were selected: Pirates x Ninjas x Robots x Cowboys. And we've been very committed to it. The pilot (as all of our other projects) is being made solely with open and free software: Gimp, Inkscape, Blender and Scribus for the project's bible. Here you can see some of the early art and some stills. And that's what we have being doing nowadays. We can't wait to get our hands back on Gadanthara. We are now thinking of ways to gather money so we can work more at ease at the Detail Library Project.








Projeto selecionado no concurso ANIMATV
Projeto selecionado no concurso ANIMATV
Projeto selecionado no concurso ANIMATV
Projeto selecionado no concurso ANIMATV










Thanks For all the support!

Sunday, June 28, 2009

Snakes Can Fly HD!

Hi all!

We are really sorry for the lack of posts (again). To many "things" going on for the Team, but these "things" will be topic of another post. (soon I hope) =)

Today I have the pleasure to announce that our short Blender Ad - Snakes Can Fly - is on line in HD. No, not only the video file, but the complete 3d scene! All Licensed in Creative Commons Attribution-Share Alike 3.0 Unported! =D
Not only that, but we "fixed" the blend file to work with the newer version of Blender (2.49a) and improved the textures to work on HD resolution.
The only thing missing is the final animation (when the blender logo turns in "blender it") because it's done in GIMP GAP, not in Blender. But these files will be uploaded soon (and then we will edit this post).



The reason for updating the files is that the guys from Animux re-rendered the animation on HD resolution and will show it on Siggraph 2009! Awesome! =D

A huge thanks from the Detail Library Team to the Animux team.

Here are the links:
3d files
1080p video

Enjoy. =)

Thursday, March 26, 2009

Mood Design



I know, it's been a while and we're sorry for that. The project keeps on going, altough slowly. That's a ligth, mood and color concept with our main character doing what he does best!

We would like to thank everybody who visit and support us. Each email we receive is like a stroke of fresh air and entusiasm. Thanks a lot!

Friday, December 26, 2008

Blender PRO' 2008

Hi!

Long time no see (again)!

Well, this year passed quickly. Many things going on for every one, every where. Many of this things influenced our time (like studies and work) and the Short progressed slowly on the second part of 2008. Due to this lapse in time some decisions on the execution of the design where made, good ones actually. I really hope that in this holiday we will progress faster with most of the artists working at the same time (and posting more often here!).

Despite that some nice things happen and one of then was the Blender PRO 2008. "Blender PRO" is a Brazilian conference of Blender artists and developers, showing their works using our beloved 3d program. And guess who was there?! :)



Daniel and me (Filipe) where there showing our work with Blender. I showed how I teach CG 3d using Blender (the methodology and results) and Daniel made a nice presentation of the Paper Orange Project - The Detail Library. Daniel showed some progress that we didn't posted yet here and talked about the reasons and differences of the project on its inspirations (see the link on the right "About - The Project" for details).

The reaction of the people who were there was great! They where impressed by the quality showed so far by Daniel and asked some technical and non-technical questions.

I would like to thank the organizers of Blender PRO 08 and all its participants: Thank you!


Have a good End and New year! =)

Wednesday, October 15, 2008

Help us to win the AniBoomAwards!!!

Long time no see!

Well, we have been busy. But by now we'd like to ask for your help:
We are competing in the AniBoom Awards 2008. This is a comunity voting competition. You can help us win by just seeing the animations to the end, rating them and passing it foward.

To know how to help us even more please visit: LINK




Watch more cool animation and creative cartoons at aniBoom



Watch more cool animation and creative cartoons at aniBoom

Part of the prize will be given to the creators of the winner animation, but most will be used in this project, in order to keep it alive!

Thanks in advance. =)

Thursday, September 11, 2008

Concepting

We had a lot of trouble concepting our little town for it has to be like an old pirate town. So we chose to put in some ancient buildings, thus creating a mood for San Corisco. Of course, the buildings, once beautiful and majestic, end up being just another place on which to poster some advertisement. Swallowed by publicitary sheets, San Corisco becomes a war zone for the visual pictures, each one fighting for some portion of the valuable space. Since advertisement is the key for success in business, shopkeepers, magicians, businessmen, showmen and the like spare no effort in making themselves known in the streets. In this scene, we tried to make our city a kind of stage for all this struggle to the top of the business pyramid.




There are some beautiful trees, used as a substract for the unmerciful publicitary advertisement. Those trees were probably placed once in a nicer context; however all the visual pollution kinda killed all the bucolic aspects of the town.









Now here is a train depot: the chaotic intertwined lines are meant to give the idea of a unplanned town, as if the building had been improvised.












Here is a concept of one of the houses, always trying to recall early XXth century buildings.











That’s one of the first concepts of a once beautiful square, in the middle of the town. Probably it should have some more trees, but it can be easily seen like this.



Thursday, September 4, 2008

Posters, posters and posters.

First, some words about the basic purpose of a poster. Since its creation it is used to transmit any news, to decorate or simply to be nailed where can not.

Second, some words about the role of posters in the movie. Suppose the three basic functions of a poster: inform, decorate and occupy space. In the city of San Corisco the functions of informing and decorate became obscured by the enormous number of posters. And it is this huge amount of posters that I do.

Miles of posters will be developed for implementation in the short and all follow some basic rules for not to get lost in the midst of them:

-We must remember that the posters are of the century XIX and must have a design of that era; -To maintain some organization will be divided into three groups: first, second and third plan, according to the evidence that will in the movie;
-Each group will divide into subgroups of subjects.

Using as an example the theme News, responsible for exposing things, then, would be considered news, I show a poster for the launch of the Ketchup:


As you can see, there is the application of an old design, the logo of the subgroup News, the logo of the manufacturer and the traditional realistic picture that was much used on posters of the that time, besides an good layout (in colors and nostalgic typography) to create a agreeable poster.


In addition to exploring issues such as News, posters will be developed for manufacturers of absurd things, old films and other more that I will leave to say later.

I hope I have managed to pass for you as a bit of the posters have weight on the short and on our organization for their development. Any questions or something to add, I will be happy to answer your comments.

If you have found any misspellings please let me know ;)